Wednesday, 30 January 2013

Non-linear Deformers in maya

We have been learning how to manipulate objects in maya. I have taken screen shots to show exactly what I have been doing and how to do it.


First off you create a polygon primitive > cylinder. 



Adjust the size to suit you.



Then go to the animation set, there you will find create > deformers > Nonlinear. 


Using the handles on the object, you can adjust the curve etc to your liking. 




I played around with it a little to get used to using the handles to manipulate the object. 





Once you have finished adjusting it you can add colour and texture. 

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